Call of Duty: Modern Warfare Remastered

Helping remaster one of the most loved Call of Duty games was a big undertaking. MWR was my first AAA game and was such a massive learning experience.

Raven was also the first studio I worked at with a UI/UX team. It was a fantastic learning experience working with so many talented individuals and one that was pivotal in helping shape my UX design strategies, methodologies, and philosophy.

At Raven, I worked on multiple Call of Duty titles in varying capacities, but I had the most impact on MWR. 


RESPONSIBILITIES

    • Architecture & Flow:

      • I assisted with mapping out info, feedback, and flow for various portions of the front-end and Multiplayer.

    • Research & Playtests:

      • I performed game and competitive analysis during a very short pre-production.

      • Observed playtests for feedback, particularly for new features and designs during development, time permitted.

    • Wireframes:

      • I designed hifi wires for all screens and features I was responsible for (including exploring new and cut features).

      • I also experimented with interactive prototype creation in InDesign, which the team was using for wireframing and charting.

    • Visual Development & Style Mocks:

      • Tasked with visual design exploration, I collected ref and created several style mocks for potential directions we could go in.

      • Once we landed on the final mock, I created pixel-perfect art comps to establish the basis for the style guide.

    • Icons:

      • I was responsible for many of the icons used throughout the game (gamemode, rank, prestige, medal, seasonal content drops, currency, and perk icons).

    • Motion:

      • I created the animation for the post-match rank-up messaging in Flash and worked with one of our engineers on implementing it with our available tools.

    • Marketing:

      • I was responsible for many marketing images for in-game announcements (MOTD), seasonal content, social media marketing, and more.

    • Engineering Support:

      • I provided detailed write-ups, redlining, and documentation for engineers when supporting them with design implementation and execution.

UI / UX Designer

Artifacts

Slide Decks, Wireframes, Architecture Maps, Flow Charts, Prototypes, Icons, Mocks, Style Guides.

Tools

InDesign, XD (🪦), Photoshop, Illustrator, After Effects, Proprietary Engine / Software & Tools.

SELECTED WORK