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Tiny Tina’s Wonderlands
My involvement with Tiny Tina's was minimal. I supported the game's UX Designer, reviewing designs and providing feedback during development.
While at Gearbox, I spent most of my time on another project.
Senior UI / UX Designer
Artifacts
Slide Decks, Wireframes, Interactive Flow Charts, Prototypes, Icons, Mocks. Interactive Architecture Maps
Tools
Miro, XD (🪦), Photoshop, Illustrator, Proprietary Engine / Software & Tools.
RESPONSIBILITIES
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Design Reviews:
I provided UX design feedback during design reviews for various features, with the department director and UX designer.
UX Audit:
Performed a UX audit documenting pain points with potential solutions for early and final builds of the game.