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Call of Duty: Cold War
Most of my involvement with Cold War was during pre-production on various features, systems, and visual development that didn't make it in the final game; even so, my time working on Cold War was an excellent learning experience!
UI / UX Designer
Artifacts
Slide Decks, Wireframes, Interactive Flow Charts, Prototypes, Icons, Mocks. Interactive Architecture Maps
Tools
Miro, XD (🪦), Photoshop, Illustrator, Proprietary Engine / Software & Tools.
RESPONSIBILITIES
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Wireframes & Prototypes::
I created wireframes and prototypes in Adobe XD for several systems in early builds.
I tested them with the team to ensure optimal usability and get buy-in on the designs from stakeholders.
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Early Vis Dev, Style Mocks & Style Guides:
I created several different style mocks to contribute to the visual development during pre-pro.
Worked up several potential directions to take the UI and contributed to developing parts of the early style guide
Helped design and implement an early version of the game's UI under the lead's direction.