Call of Duty: Cold War

Most of my involvement with Cold War was during pre-production on various features, systems, and visual development that didn't make it in the final game; even so, my time working on Cold War was an excellent learning experience!

UI / UX Designer

Artifacts

Slide Decks, Wireframes, Interactive Flow Charts, Prototypes, Icons, Mocks. Interactive Architecture Maps

Tools

Miro, XD (🪦), Photoshop, Illustrator, Proprietary Engine / Software & Tools.


RESPONSIBILITIES

    • Wireframes & Prototypes::

      • I created wireframes and prototypes in Adobe XD for several systems in early builds.

      • I tested them with the team to ensure optimal usability and get buy-in on the designs from stakeholders.

    • Early Vis Dev, Style Mocks & Style Guides:

      • I created several different style mocks to contribute to the visual development during pre-pro.

      • Worked up several potential directions to take the UI and contributed to developing parts of the early style guide

      • Helped design and implement an early version of the game's UI under the lead's direction.

SELECTED WORK



NO SAMPLES
CONTRIBUTED TO PRE-PRODUCTION